III <font size=5>Spanish Parallel Programming Contest</font>
V Spanish Parallel Programming Contest

Emo Philips

A computer once beat me at chess, but it was no match for me at kick boxing.

Rules

PARTICIPANTS

Teams of one or two students and one lecturer-manager. The students will be university students (first or second cycle degree, master or doctorate) with a maximum age of 28 at the time of registration. There is also Exhibition Mode participation (no prizes and no classification) with individuals or teams with any number of members, not necessarily from university, without age limit, not necessarily Spanish...

Each team will have a university lecturer who will act as coach and who is responsible for the correct team participation in the test.

REGISTRATION

Each team will complete one registration which will include data on all the members, including the lecturer-coach, who will be responsible for the accuracy of the information provided and will be the contact person.

TEST

The test involves solving a number of problems in a given time. For each of the problems a sequential solution will be provided, and the teams will then develop their own faster solutions.

Before the contest celebration, an online warm-up session will be held at the beginning of Septembre 2015, in order to become familiar with the mechanics and the environment.

SCORING

The score awarded will be calculated on the basis of the speed-up achieved with respect to the sequential solution given by the organizing committee.

A problem will be awarded zero when no correct solution is obtained or when the speed-up is lower than one.

The inputs used for testing will not give large execution times (between 2 and 20 seconds).

A scoring method is summarized. For each problem the score is the minimum of 15 and the maximum speed-up obtained by the teams minus 1. For each problem and team the score will be calculated by linear interpolation of the maximum speed-up obtained by the team minus 1 and the maximum score obtained for the problem:

Let p=1,2...P be the P problems and t=1,2,...T the T teams. S(p,t) is the speed-up of team t on problem p (each submission after the tenth one will be penalized by minus 1), and the speed-up for problem p is S(p)=max_t=1,2,...T S(p,t), and the maximum score for problem p is V(p)=min {15,S(p)-1}. Through linear interpolation, the score of team t for problem p is V(p,t)=V(p)*(S(p,t)-1)/(S(p)-1). (All values are considered greater than or equal to zero).

PRIZES

Each team will receive a diploma with the position in the final classification. Prizes depend on sponsors and collaborators.

The company Ganetec provides a grant to work for six months in HPC.

ORGANIZING COMMITTEE

Any dispute about the application or interpretation of these rules, and execution or evaluation of the tests, will be solved by the organizing committee, whose decision will be final.


Universidad de Murcia    SARTECO GANETEC